AI Insights · Timothy · July 2022
Top 5 Boxing Games in Luxembourg: Q2 2022 Performance
Discover how the top 5 boxing games performed on a unified platform in Luxembourg during Q2 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 boxing games in Luxembourg demonstrated varied performance across downloads, revenue, and active users. Here’s a detailed look at the trends observed for each of these popular titles.
Real Boxing: KO Fight Club by Vivid Games S.A. showed a fluctuating weekly revenue, peaking at approximately $71 in late March and experiencing a low of $35 multiple times throughout the quarter. Downloads were minimal, with only a few instances of activity, reaching 4 in early May and 1 in late June.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a varied revenue trend, with a high of $40 in mid-April and a low of $9 in mid-June. The game saw a peak in downloads at 27 in mid-April, but this number dropped significantly to as low as 1 in late May. Active users showed a notable peak of 36 in early April but dropped to 10 in early May.
Real Boxing 2, another title by Vivid Games S.A., had steady revenue, with the highest being $15 in mid-April and maintaining an average around $9. Downloads fluctuated, starting at 37 in late March and peaking at 39 by the end of June. Active users displayed a significant increase from 21 at the end of March to 43 at the end of June.
WWE Mayhem by Reliance Games showed a dramatic spike in revenue, reaching $332 in late March and another peak of $119 in late June. Downloads saw a high of 39 in mid-May but averaged around 15 for the majority of the quarter. Active users had a notable peak of 41 in mid-May, but saw a drop to 11 in early June before recovering to 37 by the end of the quarter.
Punch Club from tinyBuild LLC exhibited modest revenue, peaking at $26 in early April and maintaining a low but steady flow around $3 to $15. Downloads were minimal, with only a few instances of activity, showing 1 download in late April and late May.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for mobile applications.